|Article number:||HAB 302762|
The young sorcerer's apprentices have to set forth alone through the dark enchanted forest for their big test. Fortunately clues about the right path appear in the magic ball — but the sorcerer’s apprentices have to be quick and look very closely because the player who can conjure up the clues will move ahead one step closer to their destination. The player who first finds the path to the sorcerer's secret room is the quickest to pass the sorcerer's exam.
In more detail, in 1, 2, 3 – Hex Herbei! the young magicians must be the first to reach the end of the path, and to advance their figure to the next stage of the path, they must spot one of the items on that path in the crystal ball that lies in front of them. Each round, all players grab the crystal ball in front of them, searching to find one of the four items before anyone else can do the same. When a player finds an item, they advance on the board, then all players change seats! Now you're looking for something new as each crystal ball contains only one of the four items shown on each section of the path, which means that you're looking for something new almost every round.