1 New Boss: Battle a creature who wields time itself as a weapon.
12 New Chapters: Four per act, including dangerous historical settings.
3 New Crew Members: Versatile alien friendlies, keen to do take up the fight.
8 New Item Cards: Quest Items, a new type of item card found only in specific time-travel chapters.
4 New Dice: Three crew dice, plus a 'Time die' - used to determine the effects of certain chapters and item cards, as well as bringing a new challenge to the final battle.
New Mechanic: Time Travel! With every turn of a chapter card, hold your breath as you risk plummeting through a rift in time, coming face to face with deadly threats from the distant past.