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Sammu-ramat is a cooperative game set in the Near East 800 BC. She was a wonder of a woman, ruling a large empire in turmoil, navigating it into a period of prosperity.
Sammu-ramat is a cooperative game set in the Near East 800 BC. She was a wonder of a woman, ruling a large empire in turmoil, navigating it into a period of prosperity. But a great leader needs great Advisors. As Sammu-ramats Advisors, your mission in each game you play is to assist her through one of the many challenges that she encountered during her reign. This challenge is presented to you as a scenario, found on a Challenge card that you draw during setup. Apart from completing the scenario, players need to make sure that the Empire is stable and that Queen Sammu-ramat is safe.
Vision: The designer Besime Uyanik's vision is to spread the knowledge of Sammu-ramat, nuance the image of the Assyrian Empire and highlight a strong female leader. Sammu-ramat continues Ion Game Design’s strong line of history-focused thematic games, giving life to the story with game mechanics and illustrations
In this 1-5 player co-op board game, you will choose one of the Advisors surrounding the Assyrian royal court as your personal Advisor. Each advisor has a persistent power and a special action. Any advisor not chosen at the start of the game will still be possible to take actions with during the game, as Public advisors, with a less powerful action. In the Action phase you select which Character Sammu-ramat consults during your turn. This can be your Personal Advisor, any Public Advisor, or Sammu-ramat herself. In any case you are the one making sure her will is being carried out.
The available actions are Character’s Special Action, Move, Attack, Trade and Play Ashur Card. You can take any combination of your available Actions, including several of the same. In addition you may do the Free trade actions any number of times.
In addition, your actions have long-term effects on the game. Some actions add positive or negative effects to a bag and in future turns when you may have to draw from it, you may be at an advantage or disadvantage because of it. Your actions let you do resource management, military strategy, and economic planning and together you try to make the best of them in relation to your available advisors.