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  • Skybound Creepshow
  • Skybound Creepshow
  • Skybound Creepshow

Skybound Creepshow

$20.00 $15.00 Excl. tax

Players take on the roles of Creeps and send villains to their well-deserved dooms! 

In stock
Available for curbside / in-store pick-up

In this competitive story-building game, players play as "Creeps" and build deliciously horrible stories to send bad people to their well-deserved demises.

The game is played with story cards and suspense cards. Story cards work together to form a chain that tells a story for each villain in three acts. Suspense cards are the fuel that makes the story work!

On your turn, you will have the choice to either Creep or Show!

When you "Creep," you may first discard any number of Story cards in your hand you no longer want and then draw back up to 7. Then you must play a Suspense card (valued -2,1,2,or 3) face-down to any villain's stack so other players won't know what you played.

When you "Show," you may play a story card from your hand to a villain's story chain. These will have various effects from earning points, looking at suspense already there, and adding suspense cards of your own.

Occasionally, these story cards will have a branching path on them, where you can choose both how the story goes and make a guess at how much suspense this villain has accumulated. If the suspense is equal to or more than your choice, you'll earn points and adjust the suspense stack in some way before the next turn.

When a villain is in act 3 of their story, you could instead use the "Show" action to play an available ending card to potentially score big points if the story has enough suspense in it! When this happens, the player who has the most suspense on it will also score that villain card and earn bonus points!

HOWEVER, if you play an ending and there is not enough suspense in the story, the villain escapes. Other devious players with suspense on that villain will score a few points and no one will score the villain card! Hopefully, they at least learned their lesson!

When you reach the bottom of the villain deck, you'll face a major villain which will be worth more points than the normal villain and far more deserving of the vile twists and turns you have in store for them!

BUT BE WARNED! If a major villain escapes, the player who attempted to end their story cannot win the game!

The game ends when the major villain's story does.

No matter your strategy, use your suspense cards wisely and try not to let any of the villains escape the fates they've worked so hard to earn.

 
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