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The classic game of negotiation, cunning, and deceit is back. Through negotiations, alliances, and intrigue, expand your empire over pre-World War I Europe.
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The classic game of negotiation, cunning, and deceit is back. Through negotiations, alliances, and intrigue, expand your empire over pre-World War I Europe. Form alliances and unhatch your traitorous plots as you negotiate and outwit- in a delicate balance of cooperation and competition- to gain dominance of the continent. Your success hinges not on the luck of the dice, but your cunning and cleverness.
In the game, players represent one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Autumn moves each year. There are only two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: they can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold their position. Players instruct each of their units by writing a set of "orders." The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many gamers.