Your cart is currently empty
Product image slideshow Items
Dominion: Allies introduce new mechanisms: Allies that will do Favors for the players, and split piles that can be rotated.
Product carousel items
It's a celebration! People are dancing in the streets, and riding horses through the dance halls. You've finally formed an alliance with the barbarians to the north. Instead of the streets running red with blood, they'll run, well, the usual color — let's not focus on what color the streets run. The point is, there's peace. Sure, negotiations were tricky. The barbarians are uncouth; they have no five-second rule and stick out the wrong finger when drinking tea. There are perks, too, though. They've given you skulls to drink mead out of and spices to get rid of the skull aftertaste. And you've given them stuff in return: forks, mirrors, pants. It's great for everyone. And with this treaty out of the way, you can get to work on your other neighbors. Soon, all the allies will be yours.
In Allies, the 14th expansion to the hugely popular, award-winning Dominion series of games, the players are given 400 cards with 31 new Kingdom card piles. Dominion: Allies introduce new mechanisms: Allies that will do Favors for the players, and split piles that can be rotated. This is an expansion only. You must have Dominion or Dominion Second Edition to play.